

T3 - Magda, Brazen Outlaw + Guardian Gladewalker

I played a game where the following happened One of the joys of this deck is that there are no unreplaceable cards. As a result a bunch of the cards in my current build that started out as pure jank are now substantially more expensive. Then along came cards like Anowon, the Ruin Thief, Lathril, Blade of the Elves, and Moraug, Fury of Akoum. Knowledge Exploitation was a quarter bin card. I was jamming Amoeboid Changeling, Skeletal Changeling and Fire-Belly Changeling. I first built this deck when the only Changelings were the Lorwyn ones. My build is leaning towards a being a disruption filled mid-range deck that closes out the game with infinite combos. However, you'll probably want to select which one you primarily want to build towards. Sometimes you control the board with removal and close out the game with general damage. Sometimes you infinite combo out your opponents turn 8. Some games you go wide and murder everyone with Mirror Entity. Are you ok with that or do you want a more stable mana base?ĭo you want your deck to lean towards combo or combat damage? Do you want lean towards control, mid-range or aggression? One of the delights of this deck is that the deck plays wildly differently from game to game. I find these to be acceptable sacrifices for the ability to run Swarmyard, Elephant Graveyard and a slew of other utility lands in my 5c deck. Every now and again I have cards stranded in my hand, and I'm less willing to run certain cards because of their mana cost. For example, I'm running as many non-basic lands as possible that do relevant things with my Changelings and it definitely negatively affects my win %. Where do you draw the line on goodstuff? Are Sol Ring and other mana rocks too good to pass up? What about off-theme removal, wraths or other interaction? How many off-theme utility cards that tutor, discard or sacrifice? Most people don't stick as rigorously to theme as I do, so get a vague idea of where you want you deck to fall on the spectrum of power level vs theme. How hard do you want to stick to your tribal theme.

You have a few questions to answer before you even select your first card. So you want to build your own Changeling tribal tribal deck. For example, I cut Unesh, Criosphinx Sovereign purely because while resolving it often resulted in me winning the game, I found myself lightly storming off and monopolizing game time whenever it resolved. I also have several preferences in regards to what I find "fun" that flavor my card choices. However, you might not be nearly as driven by this desire so don't be afraid to make the deck your own as there's a ridiculous amount of choices available while constructing this deck. Again, I want to win with as much style as possible and constraints only maximize style. I've helped several other people build different flavors of this deck and rarely does anyone stick quite as religiously to this constraint as I do. You will not see Sol Ring in my build of this deck ever. This means that Thunderherd Migration is strictly better than Rampant Growth because Thunderherd Migration allows me to say "Dinosaur" whereas Rampant Growth does not, even though in every other deck Rampant Growth is the strictly better card.

My build of this deck is a slave to these constraints. On top of my previously mentioned restriction I also have a hard limit of 4 non-land cards per tribe to maximize the variety of represented tribes, otherwise this deck would rapidly turn into a Sliver/Dragon deck held together with Changelings and a smattering of other tribes. So I'll tap Amoeboid Changeling to turn my Elder Pine of Jukai into all creature types so that when I cast Peer Pressure naming "Praetor" I can steal my opponents Jin-Gitaxias, Core Augur since I control more Praetors than he does. Now because Amoeboid Changeling is a Knight it has haste because of Khorvath Brightflame. Then, since a Scarecrow entered the battlefield Reaper King triggers. Also, because I just cast a Spirit, Elder Pine of Jukai triggers. Rigerously following this constraint means that an example line of play is tap Ally Encampment for U which can only be used to cast an Ally Amoeboid Changeling which only cost U because it's a Dragon. Another way to say this is that every card must increase the amount of relevant creature types each of my Changelings has which means I'll play Dire Tactics but not Rend Flesh. This deck's philosophy is extremely simple, every card in the deck must require me to declare a creature type upon casting, entering the battlefield, ability activation or otherwise buffing a specific creature type.
